Updated Moddev Tweak Bar displays for new options.Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap.Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked.Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background.Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs.Updated Dashboard Elements Shader to use IBL Setup for better lighting.Various fixes for battery energy consumption. Ensured that results files / ai report battery state when it’s the primary energy source.Removed various unused settings from config file.Updated displaying of PC Specs to show only relevant information in config app.Fixed windows version reporting in config app.Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes.Allowed the option to configure multiple files from the config application.This file will copy from the default file on first run of VR. Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change.Fixed crash when changing resolution options in VR.Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.Added Sideview UI showroom for taking screenshots of cars for icons.Added player.json setting “showroom background” for default state of rendering background.Allowed toggling of showroom background in Retail (via key 1 or via button).Disallow assigned Screenshot button in Photo Mode.Removed non functional copy to clipboard screenshot player.json setting.Linked Photo Mode Screenshot Format and Depth saving to player.json setting.Fixed Photo Mode depth option not working.Fixed assigned Screenshot button not working in UI in Retail.It uses all features rFactor 2 offers, authentic LMP1 physics, real sounds produced from samples of the real AER engine and X-Trac gearbox and all liveries of the 2018-20 season, as well as an additional livery used for a test session at Motorland Aragon.The major Release Candidate build of rFactor 2 for Q2 2023 has been released, bringing a large number of enhancements to rFactor 2 including some significant AI changes and engine code updates.īelow are the full notes from the main release changelog. Where the real world journey of the car seems to end, the virtual journey begins as we bring this car to rFactor 2! After spending 9 months working on it, learning everything as we went, you can now enjoy this car for yourself. The car made a good impression, being exceptionally fast in a straight line, but financial issues due to the pandemic forced Ginetta to withdraw its entries for the remainder of the season. For the 2019-20 season, the car returned with 2 entries under the Team LNT banner, this time powered by an AER V6 engine. Its entry in the 2018-19 FIA WEC season fell short after financial problems and a disagreement with the ACO. The car made its debut for the CEFC TRSM team at the 2018 24 Hours of Le Mans with a Mecachrome V6 engine. The Ginetta G60-LT-P1 is a non-hybrid Le Mans Prototype built by Ginetta for use in the LMP1 category for the FIA World Endurance Championship, as well as the 24 Hours of Le Mans.
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